![]() Another peculiarity is that grabbed creatures cannot escape until 5 seconds later. Unlike legacy's, it has several pecularities, among them that grabbing is no longer based on weight, but tier. Grab is an active ability, the recode's equivalent of Legacy's creature "grab a lighter creature", allowing a creature to pick up a lower-tiered creature.If there's not enough stamina, the creature cannot dart. Dart has an associated speed boost and stamina consumption for every creature.A creature cannot dart while strafing nor outside water, but a dart will become a jump if the impulse propels the creature outside water. All creatures capable of jump and with the proper semi-aquatic mobility type can dart when underwater. Dart is an active ability of the special control Jump/Dart/Glide/Flight, similar to ambush in terms of being a temporary speed boost that propels the creature forward, but restricted to water and usually far less stamina-consuming.Charge (Crush) or Crush Charge is an specific type of Charge that inflicts Injury Status on the victim.A negative value in-game may indicate an extra vulnerability to the status effect this ability is supposed to protect from.This ability is gained gradually as the creature ages, that is, a creature with 100% Block Bleed will have some fraction of bleed defense while growing, being such fraction bigger as it grows. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown.if an attacker deals 5 bleed per hit and the receiver has 60% bleed defense, then the receiver gets only 2 of that 5 bleed. Recode's equivalent of bleed defense it is percentage based, e.g. Bleed Block/Block Bleed is a passive ability that grants the creature resistance to getting bleed status from melee attacks at the very least, and every other source at most.Berserk is a passive ability which at low health increases a creature's stamina regeneration and attack speed.Additionally, Ambushing disrupts strafing. However, unlike Legacy ambush, pressing the appropriate key again will not stack max time and stamina consumption, and can be initiated underwater by creatures with the appropriate mobility type (however, it still keeps the Legacy characteristic of keeping creatures not adapted to water from initiating ambush underwater). Similar to legacy, a creature can know if ambush is toggled not only from the the evident speed boost while moving, but because when pressing the activation button, the camera FOV zooms out a tiny bit. It will not be stopped by entering or leaving water once initiated but at a higher stamina cost and a possible decrease in turn speed, directly making a creature unable to turn while ambushing. x 1.5 or x 1.25), usually granting a faster Sprint (except when the multiplier is x1.0 or lower). Like legacy ambush, recode Ambush ability allows a temporary speed boost according to an ambush multiplier inherent to the species (e.g. It will automatically deactivate after a set period of time, after stamina runs out, or after halting movement, whichever happens first. Ambush can be toggled by pressing (not holding) the correct active ability key (which may vary between creatures). Ambush is a recode-only ability, inheritor of the Ambush control in Legacy, and thus shares some similarities to it.Note that since most of these are multipliers, creature incapable of naturally recovering stamina underwater do not get any stamina regeneration boost (as any fraction of 0 is still 0).Additionally, like with legacy Streamlined, a glider semi-aquatic (and an aqua-glider) can abuse of the extra stamina to increase the number of glide flaps it can perform from the water boosted, since until they touch the ground or stop gliding, the boosted stamina amount will remain.Agile Swimmer is passive ability, similar to legacy's Streamlined, which buffs the player when submerged underwater for more than a second, receiving the following buffs:.This section is intended to list and describe the abilities of the Kendyll. Males have larger horns but have shorter jaw spikes than females.įemales have longer jaw spikes than males but have shorter horns than males. The creature walks on its knuckles, and its arms are shorter than its legs. ![]() Its tail is thick, having crocodilian scutes along the length of it. Rows of spikes can be found travelling down the Kendyll's neck, shoulder, back, and tail. It has small eyes and a pair of spikes which jut from the corner of its jaw. Its teeth sit outside of its mouth, its fangs being the largest sets of teeth. The Kendyll is a quadrupedal creature with an alligator-like appearance, being low to the ground. The Kendyll has a rivalry with the Lus-Adarch, to the point of being its arch-nemesis, for unknown reasons. ![]()
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